Ashli’s A Pea in a Pod Gold Isamath

An older sister helps one remain half child, half woman. ~Author Unknown

Clutching Pose

Chayath's next offering is overly bright, and some might say garishly so. Nevertheless, the mother lavishes great love on it, tenderly rolling it into its new home, next to the previous egg. Chayath is all method and no madness — each egg is carefully placed in the next position along the row, until a new row must be formed.

Brite As A Rainbow Egg

It's a bird! It's a plane! It's.. just the sky! But, behold: among the colored stars of yellow, pink, purple and red, a small shape is found amidst a bright green field and a terrific aqua sky. Bounds of hair, golden, flowing from a small head, is tied in a bright ribbon, presumably to match the outfit the rest of the blob seems to wear: delicate, but large rings of bodacious, blinding colors wrap what appears to be arms and boots. From petite little 'hands', many tiny stars of every color of the rainbow are being tossed towards a canary yellow sun. Wow, that's brite!

Hatching Message

Brite as a Rainbow Egg finally just explodes in a flurry of brilliant rainbow-hued confetti. It's a fair welcome for the hungry dragonet that shakes off the confines of shell and shards and steps neatly out onto the Sands. She's as green as she is gold, but there is no mistaking the 'Reaches ichor that royals her, queen-sized, and marks as Chayath's own.

Pea in a Pod Gold Dragonet

Irascible, inexplicable, intrepid and wild, child's delight wars with the devoted duty that mantles this dragon in heavy sunshine and spins the weedy straws of her hide into gold brocade. A bantam queen, she's light, lithe, lean and little, with slender limbs, a narrow profile, large eyes, and a decidedly practical set of neckridges that dream to whimsy only at the end of her pea-green tail. Tender shoots of sugarsnaps twine from the purple-podded royalty of her paws through cornsilk leggings, hay-skirted sides, and those indomitable greensleeved wingarches; sweet-pea's pale emerald likewise tendrils her tummy and the gentle curves of her rump. But it is leprechaun's gold that jigs her head and muzzle, a rainbow's bounty that spills along her neck and shoulders before being lost beneath her utterly impractical, unspeakably incorrigible, ultimately illogical sails.

Public Impression Pose

Pea in a Pod Gold Dragonet blows past Axle without pausing to even notice. She's on her way, on her way. Feet are picked up high as she neatly steps past all the others and ends abruptly in front of her One. This is the one that she fits with. She raises her snout slightly and steps forward to gently nudge her choice. They'll be /Two/ Peas in a Pod, they will. She and Ashli, together forever.

Private Impression Message

Giggle. The soft hint of laughter brushes the back of your mind, and then is gone, leaving you to wonder if it was really there to begin with. Again, a little louder this time, a lyrical murmuring reverberates softly through your entire body. Closer now, this time carrying with it the scent of summer nights and fresh grass clippings. Finally, the lilting, musical voice crystallizes into words, pure and simple: « Ashli! Oh, Ashli, I found you! You are Ashli, and I am Isamath and we are one. »

Ashli! Oh my goodness we are just so excited to have you. We are just in love with you, and think you will make a fabulous addition to the Weyr. We’re so in love with you, in fact, we made you such an amazing dragon that we don’t even want to give her to you anymore. We want her. But, because we love you, here she is anyway!

Egg Inspiration

Palia says: Well, remember, the "brite"s are supposed to be that way. :)

We chose this egg both because it was your favorite, and also because there was enough brightness and yellow for it to logically hold a gold dragonet, so it just worked out perfectly!

Theme Inspiration

Having a sister is like having a best friend you can't get rid of. You know whatever you do, they'll still be there. ~Amy Li

Isamath’s theme comes from so many places, but first and foremost she’s based on an older sister. We don’t know if you have an older sister, or are an older sister, but they’re a magical mix between loving advisor, and giggling best friend. And when we thought of the relationship we wanted to see between Ashli and Isamath, this is what first sprang to mind.

She’s also obviously influenced by Irish legend, and a garden full of peas. There was also a poem we found quite fitting, which you’ve probably heard before:

The Owl and the Pussycat
Edward Lear

The Owl and the Pussy-cat went to sea
In a beautiful pea green boat,
They took some honey, and plenty of money,
Wrapped up in a five pound note.
The Owl looked up to the stars above,
And sang to a small guitar,
O lovely Pussy! O Pussy my love,
What a beautiful Pussy you are,
You are,
You are!
What a beautiful Pussy you are!'

Pussy said to the Owl, 'You elegant fowl!
How charmingly sweet you sing!
O let us be married! too long we have tarried:
But what shall we do for a ring?'
They sailed away, for a year and a day,
To the land where the Bong-tree grows
And there in a wood a Piggy-wig stood
With a ring at the end of his nose,
His nose,
His nose,
With a ring at the end of his nose.

'Dear pig, are you willing to sell for one shilling
Your ring?' Said the Piggy, 'I will.'
So they took it away, and were married next day
By the Turkey who lives on the hill.
They dined on mince, and slices of quince,
Which they ate with a runcible spoon;
And hand in hand, on the edge of the sand,
They danced by the light of the moon,
The moon,
The moon,
They danced by the light of the moon.

If it’s not completely obvious, Isamath is the Owl and Ashli is the Kitty. We think the poem really suits Isamath’s sense of wisdom and whimsy, the imagery, imagination, and humor that have made it such a timeless classic. Two peas in a pod, the Owl and the Pussycat, Ashli and Isamath. So take her by the hand (paw?) and dance by the light of the moon, the moon, the moon, dance by the light of the moon.

Description Inspiration

What Shall I Say about the Isamath?

The utterly impractical, never predictable,
Sometimes irascible, quite inexplicable, Isamath.
A strange blend of wisdom,
pride and conceit,
And stubborn refusal to bow in defeat.
She's duty and honor, justice and fight
A Thread-warring queen
With a wind-hungry flight.
Her eyes are the quickest to well up with tears
Yet her strength is the strongest
to banish your fears.
She balances experience,
innocence, glee
She trusts you to ground her
as children will be
Laughter and giggles,
puppy-dog tails.
Mudpies and icecream
sugar and snails.
Her hate is as fierce as her devotion will be
There's no middle ground,
When it comes to Ashli
She's wild, and she's gentle
She's good and she's bad
She's proud and she's humble
She's happy and sad
She's in love with the ocean,
the earth and the skies,
She's enamoured with goodness wherever it lies.
She's mother and child, with large wings askew
But mostly she's Isamath
and in love with you.
-rewritten by Nuff

Name Inspiration

Isamath is rooted in the Celtic goddess, Belisama. We couldn't bring ourselves to call her Belisamath, though, because it’s too ‘pretty’, so we simply chopped off her 'Belle' bits and made her Isamath. We liked the 'amath' and 'ayath', to match her to her dam, Chayath. Nuff says '/Eee/-sah-math'. Zai says ‘/Issa/-math’. The Irish pronounciation would be ‘/Eee/-sha-math’ (think Sean/Shawn). But she’s yours now, so you can prounounce it E-Z-Mac if it suits you!

As for nicknames, Isamath is far from a mouthful, and many will simply use her full name. But those who are closer to her may take to calling her Isa, and you may even call her the much more familiar pet name Sam. These are just our suggestions, of course, but we’re kind of fond of them both.

Belisama is a young Celtic goddess of fire whose name means "like unto flame" and "the bright and shining one". Though Isamath's coloring is as green as gold, there is a brightness to her spirit that shines as fiercely as any flame. As the wife of Belenus, the God of light, Belisama is also linked to rebirth, shepherds, and the 'rainbow rayed healer' (see: wingsails, Isamath). Belisama is also known as "The Radiant Brilliant One", "The Morning and Evening Star", "The Sacred Tree", "The Noble and Perfect Lady", and "She of the Beauteous and Inspirational Smile". She is the Light Goddess of crafts, creeks, fire, the forge, rivers, and song smiths. A bright and encouraging muse, Belisama also answered the prayerful requests of those seeking the heartening lilt of her laughter blessing their dreams, or the softly comforting flames of her burning well of ancient wisdom.

Belisama is /best/ known as the goddess of fire and forge. This might at first seem strange given her mellow greenygold hide and the responsible and steady aspects of her nature, but we thought it suited some of the relationship between Isamath and Ashli: Isamath has /passion/ for one, and also because Isamath will take on the role as guide for you in the new world of leadership. She is the fire and the forge, Ashli is the raw molten metal. Isamath will heat, fold, work, temper and forge you into the sort of Weyrwoman a Fighting Pern Weyr needs most.


Isamath has two sides to her, and two different voices to match; almost like a teenage boy whose voice is changing. When she's speaking to other dragons, those who aren’t part of her trusted circle, or when she wishes to be formal, her voice is low and husky, deep toned and rich. She speaks slowly, each word carefully chosen and considered to its full impact, colored with rich hues of a carefully cultivated formal garden, filled with a smoky scent of a burning fire and flavored with the finest whiskey.

However, when she's relaxed and in private with you, the voice is an entirely different thing altogether, the carefully chosen words are dropped and a sense of relaxation and spontaneity color her tone. Even the way she speaks changes slightly, while her phrasing is always lyrical, when she's relaxed it reaches new heights, becoming lilting and musical, her tone is sweet and mellow. She doesn't suddenly become a soprano, but it's as though all the weight is lifted off her shoulders and she can giggle and gossip freely. And giggle she does; there’s always a hint of tinkling laughter lying beneath her thoughts. The scent changes as well, becoming more the scent of freshly cut grass and losing most of the smoky flavor, lightening to fresh spring water just barely touched with intoxicating whisky.


Isamath is most definitely a greeny gold. She is the mellow summer sunshine of dawn and dusk, melted butter, beeswax, wax-bean yellow… a soft shade of gold, almost creamy, think milky honey, painted on her from tip to tail. But that is merely her foundation. From the deep pea-pod purple of her feet which she inherited from her mother, green moves up her legs, along under her tummy, and up the backside of her withers and rump. It’s a subtle green though, except for the bits around her ankle and of course the end of her tail. Those pieces are definitely pea-green and there's nothing to be done about it.

Her green tones are quite pale: the color of new straw, before it is completely dry. The color of cornsilk, that mellow golden-greeny stuff in corncobs. The color of Black Hills Jewelry, where the leaves are thinly green above the gold. In the right light this pale green scrolls all the way up under her neck to the very end of her chin. Especially when she stands beside the ruddier, deeper, richer hues of her dam and sire, Isamath looks decidedly green. But on her own, or set beside greens and other colors, her gold becomes quite undeniable. Though small for a gold, she's bigger than the rest and there's that pot of leprechaun's gold that spills across her muzzle, head, upper neck, spine, and back. It’s the scattering of coins across the mellow gold beneath, a bit of treasure that marks her (pun intended!), from nosetip to most of the way down her limber tail.

Her wingsails are sunshine through the rainbow. The membrane in between the spars is vibrant with translucent color and a kaleidoscope of pale pastel. It takes the right light and a keen eye to see that glimmer of color in her sails, for most of the world they are a very thin, very wan, very elegant pale amber as if gold were only dreaming of making an appearance.

A pity her wingsails are also rather large and uncontrollable, at least at first. They get caught on /everything/, including you, and seem impossible to fold up properly and keep out of the way. Somewhere /under/ the rainbow might apply, because at times you're not really sure that there /is/ a dragonet beneath all that wing. She has to be under there somewhere, she has to be. And then you'll suddenly trod upon her pea- green tail and realize you were working the wrong end of the dragonet anyways.

Still, this should lend her flight eventually: endurance, control, power, elegance. Eventually. And there's something rather special about being able to sit beneath her wingsails under the 'Reaches sun and watch prisms of light play over the both of you.

So her wings are big, yes: large, capacious, unruly and wild. The rest of her is… small, like Chayath. Not petite. Not elfish. Not waifish. Not scrawny. Not sleek, not svelte, and not teeny. She's just… small. Little. And quite pretty, if people don't mind the greener bits. She's well-proportioned, this Isamath, with sturdy legs, a good-length of tail, the right-sized neck and a head that only looks a bit too small because her eyes seem a bit too big. And she really isn't /that/ much on the small-size of average, for a gold. In fact, it won’t take long before she out-grows her mother by quite a bit. It’s just her overly-large wings make her /seem/ that much smaller. But when she matures and almost grows into her wings, she's really just the right-size she should be. Not too large. Not too small. Just Right.


"You can't think how I depend on you, and when you're not there the color goes out of my life."
— Virginia Woolf, to her sister

Isamath is much like your older sister, in every respect: She’s more world-wise, more mature, and is always there to offer you a word of advice or to give you a gentle nudge in the proper direction. She’s also your giggling partner-in-crime, the friend you feel you’ve always known, and the person who will dance with you in the meadows during a thunderstorm, laughing until you almost can’t breathe.

Genuine politics — even politics worthy of the name — the only politics I am willing to devote myself to — is simply a matter of serving those around us: serving the community and serving those who will come after us. Its deepest roots are moral because it is a responsibility expressed through action, to and for the whole.
- Vaclav Havel

Isamath understands her position as a gold dragon, and your position as her rider. She is quite aware of the responsibilities that go along with this position, and she has a certain sense of ambition as well. Not ambition in the sense that she is power-hungry, rather she’s ambitious on behalf of the Weyr. She is constantly trying to reinforce Weyr-relations. She’ll encourage you to do the same, forcing you to listen to the eighty verse poem a visiting Master Harper wrote about his cat, or nudging you to flirt with the Weyrsecond who’s visiting from Southern Weyr, even if you think he’s a bit on the dim side.

« Just bat your eyelashes at him a bit…»

Isamath is full of older-sister advice like this, the things your mother would be unlikely to tell you. She’ll provide it, too, even when you really would rather she didn’t.

« Don’t drink ale before wine, it’ll make you sick. »
« If you’re going out with R’um tonight you’d better be sure you take your green stuff. »
« If you want to make sure you don’t sleep with anyone tonight, don’t change your bed furs before you go out because then you’ll be too embarrassed to bring anyone back. »

It all ranges from quite helpful advice to things that make you snort redjuice out your nose from laughter, causing her to ask you in a hurt way just what’s so funny, and don’t laugh at her in front of all these people.

Help one another, is part of the religion of sisterhood.
~Louisa May Alcott

Some of her advice will be more in line with the politics of being a Weyrwoman. Isamath is obsessed with making sure you and she both are always available to talk to anyone in the Weyr. She doesn’t stand on formality, and will encourage you to chat with every Weyr resident, no matter their title. She’ll also have helpful political tips, because she has a rather good head for politics.

« Now don’t let him know he’s got you upset. It’ll make it harder, » she’ll advise when you’re sent to make a deal with some minor Lord holder who won’t pay his tithes.

« See how Lady Susan is acting around Mastersmith Brody? They hate each other, see that? Try and use that to get more tithes out of them, » she’ll instruct when you’re at a gather.

You can't ignore politics, no matter how much you'd like to.
- Molly Ivins

Isamath understands that this can grow rather tedious for you, though. So she’ll keep you entertained during events, with little observations on the various important people. Or any good gossip she’s picked up about the guests.

« He smells of perfume, but his Lady holder’s wearing a different scent, » she’ll drop into your mind as you discuss tithes /yet again/ with one of the Lords.

Or she’ll get you to play her favorite game with her, assigning all of the attendants at the event an animal you think they look most like.

Isamath: « Let’s play the game. /She/ is most certainly a runner, look how long her face is. »
You: « Well than the Harper beside her is a wherry. His hair looks like /feathers/. »

When the game grows old, you can always switch topics, assigning people to the color you think suits them best, or the tragic death you predict for them.

« Well, that one’s certainly going to be crushed to death by her husband. He must weight five times as much as her! »

Another favorite activity of hers is playing Pern’s version Sherlock Holmes - except perhaps without his skill at actually getting it /right/. She’ll spot some little detail, like bit of mud stuck to the Tillek Wingleader’s shoe, and from there she’s off, inventing an entire tale of mayhem and mishap, which inevitably winds up with a mysterious lover or dark secret.

« … So obviously S’lom has been timing it back and forth to the old Fort Hold to steal their marks, in order to find the money to pay the trollop, » she’ll conclude, pleased with herself.

These games will leave you in fits of silent laughter that you must attempt to hold back, because if you ever /do/ let a giggle slip at an inopportune moment, Isamath will scold you. There is a certain air of respectability she expects you to have when you’re in public, and if you start to slip she’ll remind you.

« Sit up straight, and smile. Oh, and cross your legs, that fellow a few seats down is trying to look up your dress, » when you’re getting bored and antsy during a conclave meeting.

Big sisters are the crab grass in the lawn of life.
~Charles M. Schultz

The world of leadership and politics comes naturally to her, and she will rarely lead you astray with these little bits of advice. Though of course even Isamath will make mistakes from time to time. And if any of her plans ever backfire, she’ll feel just horrible about it. She’ll offer you all kinds of bribes to make it up to you — a trip to that little cove you found in Southern that you love, or an offer to go an extra day without oiling. But these times are far and few between, because - while she’s certainly got flaws in other departments - she’s good at this.

Even more than she directs you, though, Isamath is conscious of her /own/ appearance and actions while in ‘public mode’. While behind the mask of respectability she may be informing you that the visiting Weyrwoman’s dragon looks like a wherry but uglier, she’ll appear to everyone else to be the epitome of a proper gold dragon.

This isn’t to say she isn’t proper, in many ways. As we’ve said she’s completely dedicated to the well-being of the Weyr. She’s also very concerned with being logical and fair when presented with a problem. She’ll be quiet and thoughtful, and it’s times like this when she exposes her surprising depth and intelligence while deciding what she thinks would be the best response. She’s not a lightning-quick thinker like Esryth is, but she’s able to think on her feet and provide a reasonably timely answer.

For there is no friend like a sister
In calm or stormy weather;
To cheer one on the tedious way,
To fetch one if one goes astray,
To lift one if one totters down,
To strengthen whilst one stands.
—— Christina Rossetti

Isamath is obviously quite open and chatty with you, always in and out of your mind. But with dragons or people she doesn’t know well she will be polite and friendly, but reserved. She’ll keep up a small wall between herself and others and it will take a bit of work for anyone other than you to overcome it. People and dragons both will have to earn her trust before they’re allowed to see the silly, young and /fun/ side of her. This isn’t to say no one will, of course, it will just take time. In fact, Isamath will always be remarkably close to her clutchmates. They knew her when she was a silly fuzz-headed baby, and tripping over her own tail and making dumb mistakes, and they like and respect her in spite of it. Well, mostly. But who needs Morchainth anyway?

Those who do earn her trust are truly lucky. They will be let in on her Gather Games, and allowed to see her relaxed and unburdened by the constant focus on being presentable. When surrounded by these people - and dragons - or when she’s alone with you, Isamath becomes a completely different dragon. Gone is her sense of reserve and focus on responsibility and the Good of the Weyr, replaced by her child-like whimsy and hidden depths of immaturity.

Friendship is the inexpressible comfort of feeling safe with a person, having neither to weigh thoughts nor measure words.
—George Eliot

When not ‘on duty’, she’ll wake you up in the morning, just before daybreak, and /insist/ that you go off to the meadows with her and watch the sunrise, before going for a swim in the lake, where she’ll be endlessly entertained by the effect she produces when she swamps you with a huge wave of water. Or she’ll fly off with you to that hidden spot you don’t tell anyone about, and curl up there together on a summer night, your head next to hers whispering and giggling about everything from your latest crush to the way Healer Master Lyons tripped over his own robe at the gather last week.

You, Isamath, and your various trusted friends will have a gigantic snowball fight in the meadows, until you are all half-frozen and the tears from your laughing are freezing right on your faces. You’ll play tag - which she /always/ wins, because she’ll cheat and fly even though she promised not to. The smallest things will set you two off into fits of giggles and dragon-sized guffaws.

She likes rainstorms, jumping in puddles (sometimes the size of small ponds to fit her larger size), walking barefoot in the grass, swimming, flying, snow, mud and more, and she’ll drag you out to experience all of these things. She’s amazingly curious as well, always poking her nose into new things, or asking you questions about whatever you’re doing.

If a child is to keep alive his inborn sense of wonder, he needs the companionship of at least one adult who can share it, rediscovering with him the joy, excitement and mystery of the world we live in.
- Rachel Carson

“It’s just records work, Isa.”
« I know, but records of what? Why are they so important? »

And with dragon’s forgetful ways, you may be asked these questions on more than one occasion. She’s fascinated by everything you do, in part because it’s interesting, and in part because it’s /you/, and everything about you fascinates her. If you ever get into art, and bring home some paints, you may look up from your reading one night to discover that she’s knocked over a pot and used her tail-tip and paw to make a ‘mural’ on the wall. Faranth knows if it’s decent looking - most likely not, in fact - but oh she’s proud of it, like a little kid with two crayons and a scribble.

She’s got a soft spot for gossip, and any information she doesn’t share with you during a dull event she’ll save up to tell you all at once when you’ve got a moment alone. She has this way of delivering the gossip that just makes it seem hysterically funny, too. She’s also good at making up stories for you - and often with you. She’s quite fond of games, as you may have noticed, and another of her favorites is circle-stories. She’ll start with a sentence, and then you’ll give the next, and then back to her again. As the game progresses, she’ll leave you with harder and harder sentences to follow, and no matter how hard you try to do the same back to you she somehow seems to do you one better the next cycle.

« … So they decided they would move to Southern Boll and start a duck farm. Your turn! »

"There's a special kind of freedom sisters enjoy. Freedom to share innermost thoughts, to ask a favor, to show their true feelings. The freedom to simply be themselves."
— Anonymous

She likes sharing secrets, too, though you’d think it be hard to share secrets with someone you share a mind with. But she’ll conspiratorially inform you that she really hopes Dyamith wins her next flight, he’s just so handsome. And then she’ll expect you to provide some tidbit in return, like what you thought of the new Weyr Weaver. She’ll press you for your opinions on people, and then give you hers in return. As a result, she knows pretty much everything there is to know about you, from how you like to drink your klah to what your biggest fear in life is. But don’t worry, she’d never tell another living soul. You are soul-sisters, and secrets are safe!

So Isamath walks a narrow line between her public persona and her private one. This line, though, can be hard to find sometimes. New situations of any type leave Isamath confused and likely a little more withdrawn than normal; she’s trying to figure out where that line is. It generally doesn’t take her long to pin it down, but every new situation will throw her for a loop as she tries to work out where she should be ‘public’ and where it’s okay to be ‘private’. Moving out of the Weyring Barracks, graduation, her first time as a clutchmother, if you ever become Sr. Weyrwoman - all of these events will leave her scrambling to orient herself, and feeling vulnerable and unsettled until she does.

Life with Isamath is never dull. She may encourage you to grow up a bit, or behave from time to time, and do your best as a Weyrwoman, but she’s always there in the back of your mind keeping you entertained. And when you’re not playing Weyrwoman, she’ll come up with one activity after another, or come up with some game for you to play; like hide and seek, which /you/ like because it’s the one game she plays that you win on a regular basis - there just aren’t that many places for a gold dragon to hide.


Flights and proddiness tend to make Isamath a bit uncomfortable. On the one hand, she must keep up a respectable and mature air. On the other hand, well, hormones are funny things. As a result Isamath will have heavy mood swings during proddiness. One moment she’ll be determinedly holding herself in check, doing her best to be mature, and the next moment she’s flinging a snowball at the back of Morchainth’s head flirtatiously. Then, she’ll realize what’s she’s doing and guiltily snap back to trying to behave.

One thing that will be a comfort to her is that at least she’s doing her duty as a gold through all this mess. She may be acting like a fool, but at least it’s all for the good of the Weyr. She might ramble on to you about this while proddy, or just after, as if to justify to herself the fact that she just told Runnerth she really likes his haunches.

When it comes time to actually take off, instinct takes over and all her worries are gone. It simply becomes her job to blood and fly as high and far as she possibly can. Once she’s in the air the hormones and buffeting wind combine to give her a heady giddiness. She’s flying! She’s helping the Weyr! She’s /winning/! Like so many things, it becomes a game. A game she wants to /win/. And so she flies on and on, her big wings helping her to fly just a little bit longer. It’s never clear exactly what winning entails - is it to fly away and never be caught? To fly as high as she can to ensure that the /best/ man for the job catches her? Who knows. But whatever the game she’s playing, the first and only rule is ‘Fly’. So she does. Until someone catches her. Isamath doesn’t give up at this game, ‘allowing’ someone to catch her. Oh no. She is /caught/, with no say in the matter whatsoever. So when she can fly no further, or when some bronze or brown makes some crafty move, she’ll find herself suddenly tangled in his wings.

Once Isamath has regained her head post-flight, she becomes quite dedicated to mothering. Before she clutches she’ll be very protective of her belly, and when it comes time to clutch she’ll be very slow and deliberate, placing each egg in just the right spot before moving on to the next. The future of the Weyr is riding on these eggs, you see. She’ll be extremely reluctant to leave the sands for any reason after that, and doesn’t like /you/ to be gone overly long, either. She doesn’t mind people coming to visit the eggs, for egg-touchings and the like, and in fact actually likes visitors to coo over her babies. Especially the candidates, because she believes her children will have a better sense of who to pick if they’ve had some egg touchings. But if she senses anything threatening about someone, she’ll make you kick them off the sands and won’t let them back.

Isamath’s likely to remember at least some of her children. If she ever hatches a gold, for instance, she’ll remember she’s her daughter. And her motherly side will give her a general sense of protectiveness for all the dragons that are younger than her in the Weyr. She’ll have a soft spot for Weyrling dragons, too. She’ll beg you to go down to the training grounds with her to play with the dragonets as they grow. Isamath will take an interest in all things Weyrling, in fact. She’ll never miss a hatching, a clutching, or a graduation. She takes pride in these new dragons, hers or not, because for her raising dragonets is the most important part of her job.

Ashli, as we’ve said, we’re completely in love with Isamath just as she is. But this is all for /you/, and as such you are welcome to play her exactly as you wish, using as much or as little of this guide as you would like. We just want you to have fun with her, have fun with us, and stick around for a while because we can’t wait to play with you and Isa both!


Name: Nuff
Egg Desc: Palia; Sii'kyn tweak
Dragonet Desc: Nuff; Pyrene tweaks
Messages: Zai and Nuff
Puppeteer: Zai
Inspiration: Zai, Nuff, Tatia and Orbit

Desba brown Dyamith
Palia green Veriameth
Kalaeya green Maiioth
A'hoy (Atohya) blue Mateyth (NPC)
Rajani (Rajanigandha) green Celvynath
Ryse (Chrysea) blue Paperth (NPC)
Ashli gold Isamath
R'um (Rylum) brown Runnerth (NPC)
X'ian (Axle) bronze Morchainth
D'nik (Dominicke) green Zveitseith
Aislinn blue Esryth

Harper's Tale's 38th PC Clutch
High Reaches Weyr's 11th PC Clutch
Shaela's gold Chayath and L'uc's bronze Jydhaeth
April 25th, 2004

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